
Crafting Changes
- Fragment requirements for Recipes are now standardized:
- Common: 1 Fragment
- Uncommon: 2 Fragments
- Rare: 3 Fragments
- All Recipes have been rebalanced based on the amount of Fragments required (rarer Recipes now require fewer additional materials to craft).
- Common and Uncommon Recipes no longer require Joinery to forge. Joinery is now only needed when Reforging for these Recipes. Note: NEW Joineries will be introduced in a future update.
Sparrow/Faction Tale Changes
- Sparrow's Tales will now be abandoned if Envoy has left the area and will reappear at a future location.
- Accepting one Sparrow's Tale no longer removes the others. Unaccepted Tales will now be hidden and reappear after you complete or abandon the accepted Tale.
- Single-task Tales no longer contain dungeons.
- Ode dogs have been replaced by corrupted slugs in some Tale tasks.
- Adjusted some Tale tasks to improve completion timing, variety, and consistency.
General Changes and Additions
- Added a new, expanded Pact selection UI screen in Nightfold.
- Added a "Manage Weapons" section to Nightfold, allowing Envoys to purchase Pact and Weapon slots or sell weapons. Note: Current Envoys will receive 50 premium currency directly into their account as we test this.
- Added HUD UI for Virtue stat boosts from music shrines to better show duration.
- Added location markers of party members to compass.
- Added improvements to World Tree UI, including an updated Report popout menu.
- Continued loot rebalancing and adjusted drop sources, including adding Precklies Fragments to more Ode enemy drops.
- Improved compass icon UI scaling and reliability.
- Decreased Health Elixir drop chance slightly.
- Removed decorative quill that was causing confusion during The Last Pensive.
- Added door locking after retrieving the Totem during The Torment Stag to prevent backtracking.
- Improved the Fire King Fenn Jotar tutorial in The Torment Stag by repositioning Fenn Jotar for visibility. Added a hint for Envoys who missed it.
- Updated a puzzle during The Torment Stag.
Fixes
- Fixed starting weapons Wulder and Gwylen taking time to reforge.
- Fixed a coffin in the Crypt being unlootable if Circade Armor failed to appear during the Festival of the Circade. Note: This is a potential fix for those affected.
- Fixed the Triune Talisman Totem only granting one Virtue stat bonus instead of all three.
- Fixed entering Nightfold while on an elevator in the Crypt sometimes causing players to return stuck at the bottom of the elevator.
- Fixed engaging in combat with Mockeries sometimes blocking Faction Tale completion.
- Fixed intel sometimes disappearing during the "Purloined Parchment" Faction Tale objective, preventing progression.
- Fixed Faction Tale map UI remaining visible on the map and compass while another Tale is active.
- Fixed Bannerett sometimes failing to spawn in the Undercity during Faction Tales.
- Fixed corrupted slugs spawning unintentionally on the way to the boss fight during The Torment Stag.
- Fixed Garren Rood sometimes freezing and not fighting back during The Torment Stag boss fight.
- Fixed missing Memories of Warsongs shrines.
- Fixed missing Curiass and double Helms sometimes appearing after replaying Warsongs.
- Fixed Verminia not appearing in the Nightfold if players left without speaking to her after first meeting her during the Brewer of Hues.
- Fixed Juniper Fragments sometimes failing to drop. Note: This is a potential fix for those affected.
- Fixed Orengall's finisher animation sometimes not playing correctly while using the Orengall Pact.
- Fixed Orengall Pact's Werewalker form sometimes causing intel to disappear during Faction Tales.
- Fixed a bug that allowed Sirin Pact Arcanics to be cast endlessly while using a bow.
- Fixed players using a controller sometimes opening the main menu while viewing World Tree notes in the Nightfold.
- Fixed being able to enter Nightfold during the "Choose Your Pact" introduction as it could break controls.
- Fixed Virtue stat UI showing a Defense header and added a "+" to Virtue bonuses for clarity.
- Fixed pickup progress UI lingering when opening the arsenal screen in the Nightfold.
- Fixed Mockery sound effects sometimes continuing to play after death.
- Fixed a visual bug where Sidearm throwing knives could appear stuck in a spinning orbit for clients in multiplayer.
- Fixed Sidearms not being automatically sheathed during cinematics.
- Fixed a bug that allowed some chests to be reopened by leaving and re-entering the area.
- Fixed missing VFX when performing heavy attacks with certain weapons (Wulder, Vetch, Nettle, Virdigris, Grinn).
- Fixed visual popping when moving while aiming.
- Fixed enemy AI occasionally restarting weapon equip animation.
- Fixed Ode shield enemies sometimes not attacking the Envoy.
- Fixed clients not seeing Ode dog helmets come off after defeat.
- Fixed a crash caused by World Tree notes.
- Fixed a crash caused by Will-o-wings looting during host migration.
- Fixed crashes which could occur when completing Faction Tales.
- Fixed a crash which could occur during combat.
- Fixed crashes which could occur while fighting the Mendicant King.
- Fixed crashes during The Torment Stag.
- Fixed crashes caused by VFX.
- Fixed script errors.