Soulframe Preludes 10 Hotfix 6
게시일: June 4th, 2025
- Added new dungeon entrances across Midrath to allow for Faction Tales to occur in more varied locations.
- Added a "Report" button to World Tree notes.
- Adjusted Defense stats across all armour pieces to better distinguish their unique strengths.
- Adjusted enemy damage: Ode grunts now deal slightly more, while heavy enemies deal slightly less.
- Continued improvements to enemy AI combat responsiveness and weapon handling.
- Reduced the frequency of Ode Soldiers using lightning grenades.
- Reduced the frequency of Ode Knights casting melee projectiles.
- Increased casting speed of Corrupted Spikes and Summon Knight abilities during the Mendicant King fight.
- Fixed Mendicant King music sometimes persisting after the fight if the host left mid-encounter.
- Fixed some players missing Totem fragments despite completing the Festival of the Circade.
- Fixed the UI order of Physical and Magick stats in the crafting screen to match the arsenal screen.
- Fixed motion blur sometimes persisting on cages during Sproutfolk rescue tasks in the Undercity.
- Fixed excessive Mockery trap spawns in the Glades.
- Fixed Mockery spirits sometimes standing still.
- Fixed clients sometimes becoming stuck in Soul Mode when casting Oscelda Pact Arcanics with their weapon holstered.
- Fixed triggering Nightfold transition at the same time as talking to Avakot sometimes causing the player to become invincible.
- Fixed party members displaying a red enemy-level UI when targeted, making it difficult to distinguish friend from foe.
- Fixed tooltip UI popups overlapping the cursor or displaying incorrectly when reading World Tree notes.
- Fixed a crash caused by Faction Tales.
- Fixed a crash caused by using Cloudquell.
- Fixed a crash caused by the HUD.
- Fixed a rare crash caused by VFX.