Soulframe Preludes 10 Hotfix 6

게시일: June 4th, 2025
  • Added new dungeon entrances across Midrath to allow for Faction Tales to occur in more varied locations.
  • Added a "Report" button to World Tree notes.
  • Adjusted Defense stats across all armour pieces to better distinguish their unique strengths.
  • Adjusted enemy damage: Ode grunts now deal slightly more, while heavy enemies deal slightly less.
  • Continued improvements to enemy AI combat responsiveness and weapon handling.
  • Reduced the frequency of Ode Soldiers using lightning grenades.
  • Reduced the frequency of Ode Knights casting melee projectiles.
  • Increased casting speed of Corrupted Spikes and Summon Knight abilities during the Mendicant King fight.
  • Fixed Mendicant King music sometimes persisting after the fight if the host left mid-encounter.
  • Fixed some players missing Totem fragments despite completing the Festival of the Circade.
  • Fixed the UI order of Physical and Magick stats in the crafting screen to match the arsenal screen.
  • Fixed motion blur sometimes persisting on cages during Sproutfolk rescue tasks in the Undercity.
  • Fixed excessive Mockery trap spawns in the Glades.
  • Fixed Mockery spirits sometimes standing still.
  • Fixed clients sometimes becoming stuck in Soul Mode when casting Oscelda Pact Arcanics with their weapon holstered.
  • Fixed triggering Nightfold transition at the same time as talking to Avakot sometimes causing the player to become invincible.
  • Fixed party members displaying a red enemy-level UI when targeted, making it difficult to distinguish friend from foe.
  • Fixed tooltip UI popups overlapping the cursor or displaying incorrectly when reading World Tree notes.
  • Fixed a crash caused by Faction Tales.
  • Fixed a crash caused by using Cloudquell.
  • Fixed a crash caused by the HUD.
  • Fixed a rare crash caused by VFX.